Magyar startup a nemzetközi Forbes cikkében

A Xeropan felkeltette a Forbes nemzetközi kiadásának figyelmét is. Az alábbiakban angolul olvashatjátok a cikk első részét.

Games designer and gamification philosopher Jane McGonigal is a regular speaker on the technology conference circuit. She illustrates the virtues of gaming and advocates that we embrace many of the ways gaming can help us become competitive, develop cognitive skills and to learn more across ALL the software applications that we come into contact with.

“My goal is to make it as easy to save the world in real life as it is to save the world in online games,” said McGonigal in her TED talk, which has over five million views at the time of writing.

Drive to incentivize

McGonigal has said that if we want to solve problems like hunger, poverty, climate change, global conflict and obesity, then games and their essential drive to incentivize us can provide us some of the direction we need. She also focuses on the way games can provide us with a means of gathering collective intelligence (especially within the realm of massively multiplayer online role-playing games or MMORPGS) and how we should transfer that energy into real life and try to solve real world problems.

The question is then, should all enterprise software feature gamification elements and challenges? Is this the way all software should be developed and should programmers think about challenges, wins, trophies and badges as part of every app they build for applications in HR, finance and every other aspect of business administration?

One example is Xeropan, the brainchild of CEO, co-founder and English teacher Attila Al Gharawi. This is a gamified English language-learning app that rewards users based upon how well they have mastered the spoken word. Xeropan 3.0 features what is supposed to be entertaining gamified content and AI-driven chatbots that provide students with immediate feedback on their pronunciation abilities and speaking skills. So does Al Gharawi think that all enterprise software should be gamified to feature gameplay elements inside it?

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